all projects

Shimage

C#, GLSL, Godot
A simple image editor with C# and Godot, based on a non-destructive filter stack. The filters work shader based in realtime. The GLSL shader code is generated from the filter stack at runtime.

Layers Rewrite

Currently I am rebuilding the software to handle multiple layers and projects at the same time. It should be possible to add different layer types (image files, shapes, text elements…) and assign filters and masks to each layer. The project is very complex, but the basic principle already works.

/pr/image/shimage_layers.jpg

My dog Maki “retouched” in the Layers rewrite branch.