all projects
GameJams
Unity, Godot, Blender, FL-StudioI participated in several GameJams during my studies. I took different roles - sometimes I was responsible for code, sometimes for 3D models and sometimes for music. So I was able to expand my knowledge in all areas and learn to work under strong time pressure in a team.
Inbound: Earth    
VR 360° Towerdefense Game. Satellites can be set to repel incoming alien spaceships from Earth. Here I was involved in programming and 3D models.
Don't Lose a Beat  
Bring a disharmonic orchestra back to the right beat and pitch. Here I provided 3D models, music and helped with the programming. The project was created during the GlobalGamejam 2021 within five days. The scope was of course much too big for the short time frame and since I was responsible for all models, animations and music, as well as helping out with the programming, the playability of the result is quite limited. Nevertheless, we had a lot of positive stress and fun with it.
Fuwashima    
VR game in which the player must solve puzzles to prevent an impending reactor disaster, but only makes it worse in the process. I was responsible for the 3D models