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OSL Cloud Generation

OSL, Blender

In my bachelor thesis I dealt with the procedural generation of clouds in offline render engines. The focus was on user-friendliness. With the help of a few parameters it should be possible to create complex cloud shapes. The prototype was implemented in Blender with its real-time render engine Eevee. The implementation was then done with OSL (Open Shading Language) and tested with the Cycles render engine.

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